using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("MulliganTimer")]
	public class MulliganTimer : MonoBehaviour
	{
		public UberText m_timeText => method_3<UberText>("m_timeText");

		public bool m_remainingTimeSet => method_2<bool>("m_remainingTimeSet");

		public float m_endTimeStamp => method_2<float>("m_endTimeStamp");

		public MulliganTimer(IntPtr address, string className)
			: base(address, className)
		{
		}

		public MulliganTimer(IntPtr address)
			: this(address, "MulliganTimer")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public void Update()
		{
			method_8("Update");
		}

		public float ComputeCountdownRemainingSec()
		{
			return method_11<float>("ComputeCountdownRemainingSec", Array.Empty<object>());
		}

		public void SetEndTime(float endTimeStamp)
		{
			method_8("SetEndTime", endTimeStamp);
		}

		public void SelfDestruct()
		{
			method_8("SelfDestruct");
		}
	}
}
